The game, which features elements of the hack and slash and dungeon crawl genres, was released in north america ,latin america and europe on may 15 2012 and is cheduled to be released in russia on june 7 2012 ,. *still waiting* lol,...
before its released, the game broke several presale records and become the most preordered pc game of all time on amazon.com,..
and set a record for fastest selling pc game by selling over 3.5 million copies in the first 24 hours of its released,.. how crazy,...
GET YOURS HERE <a href="http://www.amazon.com/gp/product/B00178630A/ref=as_li_ss_tl?ie=UTF8&tag=myfirst045-20&linkCode=as2&camp=1789&creative=390957&creativeASIN=B00178630A">Diablo III: Standard Edition</a>
Gameplay is substantially similar to that of previous titles in the Diablo franchise. The game is classified as an action role-playing game that is played primarily using the mouse to direct the character with supplementary commands provided through the keyboard.
The game takes place in Sanctuary, the dark fantasy
world of the Diablo series, twenty years after the events of diablo 2. Deckard Cain and his niece Leah are in the Tristram Cathedral investigating ancient texts regarding an ominous prophecy. Suddenly, a mysterious star falling from the sky strikes the Cathedral, creating a deep crater into which Deckard Cain disappears.
The player character, known as the Nephalem, arrives in New Tristram to investigate the fallen star. The Nephalem rescues Cain upon Leah's request and discovers that the fallen object is actually a person. The stranger has no memories except that he lost his sword, which was shattered into three pieces. Although the Nephalem retrieves the pieces, the witch Maghda seizes the shards and attempts to capture Cain to force him to repair the sword for her own ends. However, with an uncontrolled display of power, Leah forces Maghda to flee, and she kidnaps the stranger instead. Cain, dying from Maghda's torture, uses the last of his strength to repair the sword and instructs the Nephalem to return it to the stranger. The Nephalem rescues the stranger and returns his sword, causing him to regain his memories. The stranger then reveals himself as the fallen angel Tyrael. Disgusted with his fellow angels' unwillingness to protect humanity from the forces of Hell, Tyrael cast aside his divinity to become a mortal and warn Sanctuary about the arrival of the demon lords Belial and Azmodan.
Like "Diablo II," Diablo III gives players the choice to make hardcore characters. Players are required to first level up a regular character to level 10 before they have the option to create new Hardcore characters.Hardcore characters cannot be resurrected; instead they become permanently unplayable if they are killed. They also do not have access to the real-world money auction house.[ Hardcore characters are separately ranked; their names are highlighted with a different color (red); and they can only form teams with other hardcore characters. After dying, the ghost of a hardcore character can still chat, the name still shows up in rankings, but the character cannot return to the game.
Followers are NPC allies that can accompany the player throughout the game world. There are three followers in Diablo III: Kormac the Templar, Lyndon the Scoundrel and Eirena the Enchantress, who each possess their own skills and background. As followers fight alongside the player, they gain new experience, skills, and equipment as they level up. Only one follower accompanies the player at a time, creating a gameplay strategy decision. Originally, followers were only going to appear in normal, single-player mode. However, Jay Wilson stated at BlizzCon 2011 that followers would continue to be usable in later difficulty levels. Followers will not appear in co-op games
On August 1, 2011, it was reported that Diablo III will feature two types of auction houses; one where players spend in-game gold and another where players can buy or sell virtual itesm or real-world money.The real-money auction house will not be available in Hardcore mode.
Blizzard has stated that nearly everything that drops on the ground, including gold, can be traded with other players directly or through the auction house system. Aside from certain quest items, there will be very few (if any) items that will be bound to a particular character and therefore un-tradable.
In order to get rated in South Korea, Blizzard has agreed to drop the real-money auction house from the Korean release of the game as the auction house violated Korean anti-gambling laws.
In the gold-based auction house, a flat fee of 15 percent will be taken from the final sale price of an auction. The real-money auction house fees will be $1 USD, €1, £1, etc. from equipment (weapons and armor) and 15 percent from crafting materials. There is an additional 15 percent "cashing-out" fee from proceeds gained selling items in the real-money auction house.
While the gold-based auction house is available to any player regardless of which region they play in, the real-money auction is restricted to players on their home region. If they use the global play function to play in a different region, they will not be able to access the real-money auction house.[ Addtionally, the real money auction house will not be available until at least a month after launch.
PvP combatPlayer versus player combat (PvP) has not yet been implemented in Diablo III, but has been announced. On March 9th 2011, Blizzard announced that PvP was delayed, and that they will enable it in a future patch. Lead designer Jay Wilson said in a post on Battle.net that the PvP Arena system will arrive in a post-release patch. "As we're counting down the days until we're ready to announce a release date for Diablo III, we've come to realize that the PvP game and systems aren't yet living up to our standards," he said. Blizzard said the PvP patch will add multiple Arena maps with themed locations and layouts, PvP-centric achievements, and a quick and easy matchmaking system. "We'll also be adding a personal progression system that will reward you for successfully bashing in the other team's skulls," Wilson added.[
Players will participate in PvP by choosing from their existing characters, with access to all of the gear and skill they have gathered from playing the game in single-player or cooperative mode. There will be both ranked and unranked gametypes. When participating in ranked games, players will earn points for advancement based on the number of kills, accomplished objectives, and victories they acquire throughout matches. The points earned lead to achievements titles, and other rewards.
There are five available character classes. In the previous two games, each class had a fixed gender, but in Diablo III players may choose the gender they would like to play.
- The Witch Doctor is a new character reminiscent of the Diablo II necromancer, but with skills more traditionally associated with shamanis and voodoo culture. The witch doctor has the ability to summon monsters, cast curses, harvest souls, and hurl poisons and explosives at his enemies. Blizzard has stated,. that the Witch Doctor is not another version of the necromancer and that they may incorporate the necromancer in a future expansion. To power spells the Witch Doctor uses Mana, which regenerates slowly.
- The Barbarian has a variety of revamped skills at its disposal based on the use of incredible physical prowess. The barbarian is able to whirlwind through crowds, cleave through swarms, leap across crags, and crush opponents upon landing. The resource used by the barbarian is fury, which is generated through getting attacked by enemies, attacking enemies and through certain abilities. Fury is used for certain strong abilities and degenerates over time.
- The Wizard is a version of the sorceress from Diablo II or the sorcerer from Diablo. The Wizard's abilities range from shooting lightning, fire and ice at its enemies to slowing time and teleporting around enemies and through walls. The wizard fuels their spells with arcane power, which is a fast regenerating power source.
- The Monk is a melee attacker, using martial arts to cripple foes, resist damage, deflect projectiles, attack with blinding speed, and land explosive killing blows. It combines the melee elements of Diablo II's assassin class with the "holy warrior" role of the paladin. Blizzard has stated that the monk is not related in any way to the monk class from the Sierra Entertainment-made Diablo: Hellfire expansion. the Monk is fueled by spirit, which has defensive purposes and is slowly generated through attacking, though it does not degenerate.
- The Demon Hunter combines elements of Diablo II's amazon and assassin classes. Demon hunters use crossbows as their main weapon and can also throw small bombs at enemies. The demon hunter is fueled by both discipline and hatred. Hatred is a fast regenerating resource that is used for attacks, while Discipline is a slow regenerating resource used for defensive abilities.